“Boyars, a week has passed since the launch of the game.” The authors of Troubles turned to the players and promised to continue working on the game

by alex

But they only promised to fix technical problems

The authors of the criticized game «Troubles» We contacted the players through the VK community. They said that they were not going to abandon the project. 

Boyars, a week has passed since the launch of the game.  We received a lot of feedback from players, including constructive criticism. We would like to inform you that the team continues to work on the game and is not going to stop there, taking into account the feedback received.  During these days, our team has already released two patches and continues to develop game updates.  In 6 days we received:  783 bug reports via the feedback form   368 hits per mailbox   We would like to inform you that in most cases we were able to help our players with emerging problems.  Thank you for your continued interest in our game, and the good wishes and suggestions for improvements that come from many players make us believe that, despite all the problems, our work was not in vain.  We also want to inform you that another patch is planned to be released soon, fixing a number of in-game problems, and a little later – A big update that should improve the game's performance and get rid of some other technical issues. 

Thus, the authors are at least going to release another patch that will solve the problems or part of them, and a little later, but it is unclear when exactly, we will have a larger update, but also aimed at correcting technical problems. Unfortunately, there was not a word that the developers were going to somehow solve the gameplay problems. However, this does not mean that the company is not working on it. 

In the comments under this message there are users who thank the developers, but most of them are still negative. For example, one of the users decided to describe all the pros and cons of the game, and the result was the following: 

  • I'll start with the cons: 
  • Lack of a pumping system as such 
  • Lack of loot 
  • Lack of trade 
  • Identical models of residents 
  • It is not possible to enter buildings 
  • No jumping/no ability to climb over obstacles 
  • The same phrases from the residents 
  • No way to talk to ordinary people 
  • It is not possible to move from location to location without a task 
  • Many textures can be passed through 
  • People you can't approach. For example, there was a case when I approached the kids playing tag, and GG didn’t reach them a few meters and just ran in one place 
  • Invisible walls 
  • Lack of body physics 
  • The horse throws off the GG at night, it’s unclear why 
  • Strange transitions between day and night 
  • Stealth mode, when you come close to the robber looking eye to eye, but he doesn’t see you 
  • Running up the steps. Feet fall into the texture of the steps 
  • Poor optimization 
  • Very strange voice acting of GG. 
  • Strange idea of ​​drinking water from a ladle 
  • There is no possibility of collecting any plants, herbs 
  • Task system give/bring/kill 
  • Now the pros:  
  • Cute graphics 
  • Feels immersed in history 
  • It is clear that artists and historians tried very hard 
  • In general, if you close your eyes to all the shortcomings, the project seemed interesting and original to me. There are no analogues to it on the market now, which means the game turned out to be individual, which means, despite the shortcomings, the game will still find its fans and those who will love it the way it turned out. Personally, my rating is 6 out of 10 or 3 out of 5 points   

No sales data yet. Despite active criticism, it is not a fact that the project will fail in sales.  

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