“Where is the gameplay?” The creators of “The Troubles” talked about level design and called Klim Zhukov, but forgot about the gameplay

by alex

The creators of the domestic action-RPG “Troubles” have prepared material. Once again, the focus is not on gameplay at all

We presented the fourth video from the series of development diaries for “The Troubles”. Attention was paid to the level design, and Klim Zhukov came to visit (he does not work, but simply observes the project).

The hero of “The Troubles” will be able to visit Moscow, Nizhny Novgorod, Yaroslavl, Teply Stan and more. The developers are guided by paintings by Russian artists when creating locations, historical consultants are involved in the work – they are asked for materials; The experts themselves check whether the developers have done anything “unnecessary” in the models and concepts of objects.

However, the question is in the air: where is the gameplay? The developers of “The Troubles” again talked about how beautiful and historical the game is, but the gameplay is still not clear (lately they have only shown fragments of not the best quality). The release is expected on February 26, 2024.

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