[Video] 60 hours in hell. Review of The Lord of the Rings: Return to Moria

by alex

What was in Moria must remain in Moria. The idea of sending players into a huge underground city-state was good, but only on paper

[Video] 60 hours in hell. Review of The Lord of the Rings: Return to Moria

A new project based on the universe of J. R. R. Tolkien is definitely created for fans of the legendary writer, inviting them to visit Moria, see Gimli, fight the Balrog and take part in other activities, imbued with the spirit of their favorite books. The only problem is that The Lord of the Rings: Return to Moria, like many modern games, does not open up right away, and most of the time you will have to do something boring and monotonous, just admiring the scenery.

The game also has problems with optimization. The project was handled by a relatively small studio, Free Range Games, which is usually supported by larger companies. Having created an aesthetically good world, the Free Range team was unable to make it work well even on relatively productive hardware, which is clearly felt in battles in open locations, where the drop in frame rate becomes especially noticeable.

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The game's combat system also leaves much to be desired, appearing to be something similar to a heavily stripped-down Dark Souls.

[Video] 60 hours in hell. Review of The Lord of the Rings: Return to Moria

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