The video diary about Stellar Blade revealed a lot of little things about the development of the game

by alex

Sony Interactive Entertainment and Shift Up released a behind-the-scenes video dedicated to Stellar Blade, in which they talked about the development and revealed several interesting points.

Game director Kim Hyun-tae recalled that the inspiration for creating the game came to him during the taxi strike, when he began to think about a future in which cars will replace people. At this point, he wondered what would happen if humanity were replaced by another species.

The video diary repeated the plot of Stellar Blade, in which the Nythibs invade Earth and force humanity to evacuate into the space. Eve, a member of the Landing Force, must team up with Lily, an engineering expert, and Adam, a survivor of Earth, to fight the alien creatures and free the Earth.

Shif Up Representatives said that while creating the characters, they focused on capturing and scanning each individual item's clothing and model to “create something higher quality and more realistic.”

READ
The blogger kills the bosses of Baldur's Gate 3 in one move. Non-explosive way to destroy enemies

Hyun Tae also talked about the difficulties the team faced when creating Stellar Blade, since there are few teams in South Korea specializing in the development of console games. The game director will add that to create the nayb, they turned to monster designer Chang Hee-chul, who worked on Bong Joon-ho's film Invasion of the Dinosaur.

The video diary about Stellar Blade revealed a lot of little things about the development of the game

Stellar Blade will be released on April 26 for PS5, and information about the size and preload date has already been leaked.< /p>

You may also like

Leave a Comment