Game development is not easy and comes with some health risks. Hard work at some point brought Hideo Kojima
Hideo Kojima decided to share his memories in honor of the 35th anniversary of the release of Snatcher for the PC-88. It turns out that in the process of work he developed health problems.
At the time, Konami was developing arcade games and had no experience creating “adventure games.” Kojima's team had to figure everything out, they actually had to write their own programming language.
Every day of working on Snatcher was grueling in every sense: I had to plan, set up, write scripts, do storyboards, game design, instructions and coordinate everything + write my own language (not just “insert text”, but also manage animation, sound and other events) . This was the beginning of what is now known as the “level editor”.
Towards the end of Snatcher's development, Kojima developed a stomach ulcer. However, it was these experiences that led him to what he does today.