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The release of the Commodore 64 in August 1982 was a landmark event. It was a popular personal computer, becoming one of the best-selling PCs of its time. As it turns out, the old hardware platform, although it does not meet modern requirements, can still be used for calculations that are relevant today.
Developer and enthusiast Nick Build has successfully created and documented a generative AI tool for the Commodore 64 that can be used to create 8×8 sprites that are then rendered at 64×64 resolution. These are meant to inspire game design concepts, but of course don't reach the level of generating entire sprite sheets with a single request. Existing games also have a much higher level of AI implementation.
Be that as it may, it is surprising that any generative AI model can be run on such old hardware. Of course, the old system takes longer to compute than today's powerful devices. It takes 20 minutes to complete 94 iterations for the final image.
Also of note, the “probabilistic PCA algorithm” running on the Commodore 64 and used for this project was actually trained on a modern computer. So although the model runs on a Commodore 64, a modern PC is still needed to get it up and running.
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