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All game developers understand how they make games in the open world – the only question is what size the budget is
- All open world games are built on a similar principle, and in the end it all comes down to the experience of the developers themselves and the budget. “The Troubles” could have turned out to be a normal project if someone involved normal game designers in its development
- “The Troubles” was made with special cynicism and clearly not in order to it was played – it's more of a presentation than a game. “The Troubles” is an endlessly boring and ineptly made product
- IRI demanded 40 hours of gameplay, but did not specify what exactly he meant by this, so the developers shoved a lot into the game long and dull dialogues
- The game has a clumsy and inconvenient combat system, in which some animations are too long. The main character, under a hail of blows, begins to twitch very strongly, and then recover very slowly
- You can approach your opponents point-blank almost during the day, but they still won’t notice the main character
- … more – in the video:
(publication cover source: Cyberia Nova)