There he also talked about the design of Eva
The other day a demo version of the game Stellar Blade was released on PlayStation 5, which caused a lot of noise thanks to the very frank appearance of the main character. The game director of the Stellar Blade studio, Kim Hyun Tae, partially touched on this topic in a recent interview, explaining what he was guided by when creating the main character.
The main character of the game is Eva. Unlike a number of modern games, where the appearance of the heroines is deliberately made to not stand out, Eva immediately attracts attention with her forms, which are further emphasized by various costumes. Hyun Tae did not directly explain why he sexualized the character so much, but noted that careful use of the theme of fetishism can have a very positive effect on the game.
I believe that careful use of fetishistic elements in costumes can have a very positive effect. In a way, we're adding subcultural elements to it so that users can look at it and think, “That's cute.” This is one of the important elements of the game
Also, the author of the project says that the developers spent a lot of time working on the character’s movements, on how her body and clothes move, that it all seemed more natural. Long hair was also a very important element: the authors spent so much time on their physics that if they had not done this, the game would have been released a year earlier.
Stellar Blade will release on PS5 on April 26th. The game has not yet been announced for other platforms.