Former Sony Interactive CEO Says Exclusivity Is Bad for the Video Game Industry Author: Anastasia Bobkova, today, 01:50
Shaun Layden spoke about the need to expand markets and open up to new players in the ever-changing world of gaming.
What is known
According to Leyden, the development costs of the “AAA game” exceed $200 million, so limiting the game's availability to just one platform is strategically disadvantageous. He noted that exclusivity limits the available market for publishers, especially in an era where many games are offered with live services or in a free-to-play mode.
In the past, players were often limited to one specific platform or device type to play on, but now they are becoming more flexible and willing to access games in a variety of ways. This may include not only traditional consoles, but also personal computers, mobile devices and other platforms. Leyden believes console companies need to adapt to these changes.
Sony and Microsoft's joint initiatives to bring exclusive games to various platforms indicate a new approach in the field of video games. This means players are allowed to play their favorite games regardless of console or platform choice, promoting greater openness and accessibility. Even the mobile device space is undergoing changes, as Apple's strategies for controlling the platform may be reconsidered due to possible government intervention or consumer pressure.
Source: TechSpot