Steam is not just a store or a social platform, but a huge market for virtual assets. Some developers cleverly use the interest in making money
The game Banana went viral on Steam recently. There is no need to talk about deep gameplay in this shareware project; gamers are attracted to something else here.
On the surface, Banana may seem like a banal clicker game, but the essence of this game lies in the potential economic component – various banana skins drop out here. For part of the community they have become a “new cryptocurrency” and they are trying to operate such virtual assets on the Steam trading platform, similar to skins in Counter-Strike 2.
Over time, this “crypto fever” “began to capture more and more Steam users and online gradually gained momentum.
As a result, Banana found itself in 17th place in the top 100 by peak online players with a record of 480 thousand players – this allowed it to overtake Fallout 4, which had a peak of 472 thousand..
If we consider the results over the last 24 hours, then Banana is in 4th place between PUBG Battlegrounds (690 thousand) and Apex Legends (291.4 thousand).
It is obvious that a significant part of the “audience” in such a project are bots. The developers tried to contact Valve, but so far they have not responded to this in any way.
It is not clear whether Valve will now deal with similar projects with the possibility of making money after such a “high-profile case.”
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Cover author: aaladin66, Pony, Sky, AestheticSpartan, Sky. Image source: steamcommunity.com