On PS5, the game runs in dynamic 4K resolution with an average frame rate of 38 frames per second. On Xbox Series X, the average frame rate is slightly higher (around 40 FPS), but the average resolution is slightly lower than the PS5 version.
PS5 does a better job with shadow detail and render distance, while Xbox Series X|S has less detail in shadows and distant vegetation.
Version PC games remain the undisputed leader, offering the highest quality and using ray tracing, which can be turned off – the PS5, like the Xbox Series X, does not have this option, and the Xbox Series S does not have it at all. All three platforms support SSR reflections.
Boot times may be faster on PCs with NVMe SSDs. The PS5 has a slight edge over the Xbox Series, although the difference is barely noticeable. All three console versions have an unlocked frame rate, so there is no way to lock it to, for example, 30 FPS. Frame rates range from 30 to 45 on all three platforms, although the XSX is slightly higher than the PS5 (by about 2/3 FPS).
- Xbox Series S: Dynamic 1440p/~35fps with unlocked fps
- Xbox Series X: Dynamic 2160p/~40fps with unlocked fps
- Playstation 5: Dynamic 2160p/~38fps unlocked fps
- PC: Max settings 2160p in DLSS balanced mode | RT ON.PC: Max settings 2160p in balanced mode | RTX 4080 | i9 12900K | 32 GB DDR5 memory | SSD NVME