“The bubble burst”: Crypto-clicker Banana overtook Dota 2 in popularity and the market was flooded with cheap skins, but investors are not discouraged

by alex

Serious passions continue to simmer at the impromptu banana market, built around a seemingly simple game

In April 2024, the free-to-play project Banana was presented on Steam. This is a banal clicker, but over time tens of thousands of players began to play it.

Over the weekend, Banana's online peak surpassed 815 thousand players, allowing it to overtake long-running hit Dota 2 (its peak was just over 798 thousand on Sunday). The secret to the success of this game is quite simple – it is connected to the Steam trading platform and there is a “smell of earning potential” in the air. For some members of the Steam community, this is something like the local equivalent of cryptocurrency or skins in Counter-Strike 2 – these skins are considered valuable assets.

With the growing popularity (not least due to farming bots), a huge number of skins began to arrive on the Banana market – hundreds of thousands or more. Naturally, with such an increase in supply, prices for some positions collapsed and players began to complain that the “bubble had burst.” 

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For example, one user regrets the delay: “I should have sold 2 days ago when prices increased 10 times, but I kept thinking they would continue to rise, yeah **** ** there. I could have stolen 70 rubles and got 7.”

Some people are not discouraged: they believe in the market, or even try to build a business scheme around the game – they offer players to complete “easy tasks” , and as a reward they promise free skins.

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Cover author: Midjourney. Image source: midjourney.com

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