The authors of Men of War 2 are gradually introducing an offline mode into the game. Plan to improve RTS presented

by alex

The series is back with a full-fledged new game, but Men of War 2 has an unpleasant distribution feature that requires a constant connection to the network. The developers heard the players

Recently, the real-time strategy Men of War 2 was released on Steam. The project was actively criticized due to the need to be online even for a single-player game – the offline mode is still “in work”; it was not offered at launch.

The authors of Men of War 2 recently addressed the community and outlined plans for the coming months. An update is expected before the end of May, which will contain various bug fixes, it will improve the overall stability of the servers, and this patch will also begin a process that will make sure that the game does not constantly request the Internet to complete the game's single-player campaign:

«Let's just say that the offline mode is not a simple feature, as it affects many internal processes and resources of the game, so the gradual implementation allows us to provide you with many of its benefits in advance – for example, starting with next week's update, you will no longer be kicked out of a single player game for lack of any action (AFK)“.

Targets for June 2024:

We have several small updates planned that will continue to introduce offline mode for single player

  • Fixing a bug that sometimes prevents you from playing in single player mode (“Error connecting to the local server”)
  • Fixes an issue that prevents players from pausing the game in some single player games

Also in the plans:

  • Camera movement will become smoother (camera jerks will be eliminated)< /li>
  • Introducing a new feature to make it easier to switch between the main competitive and realistic game modes, as well as provide greater opportunities to customize your game
  • Adding Steam achievements
  • Introducing the ability to reassign keys for the pause function
  • Introducing additional options for interface scaling
  • Implementation of settings for the ability to enable/disable the limit of 100 frames per second (FPS)
  • Introduction of functionality for exporting files from 3ds Max, as well as new plugins and various examples of how to create files inside the editor
  • Further improved stability of multiplayer servers and fixed various bugs reported by players

Medium-term strategy (1-5 months):

  • Regular patches for balancing and bug fixes
  • Preparing several major updates, which they undertake to “implement in primarily within the next few months.” 
  • Highest priority – offline mode for single player
  • In the general interface it will be possible to select mods for single/cooperative games; It will also be possible to select mods in the custom lobby
  • The difficulty of certain missions will be revised based on player feedback – please continue to report to us any missions you find too difficult or too easy , and at what difficulty level!
  • In a single game there will be settings to change the overall speed of the game
  • Modders will be able to create from scratch, full-fledged dynamic campaigns in the editor and will receive a new tool – the material scheme editor

Some “planned features” (developers' plans will focus on these points, but are not yet ready to indicate specific dates):

  • Various improvements for route planning vehicles
  • All game textures, as well as grass and tree models, will be adapted and improved, taking into account the capabilities of PBR technology
  • Various improvements for infantry models and textures
  • Various improvements in the distribution of rewards in the cooperative playthrough of the game
  • New, more detailed damage system
  • General improvements to the atmosphere and immersion of the game, including additional sound effects (including shouts and voices of soldiers), additional feeling of the weight of tanks and other vehicles (and improved suspension mechanics), interface rework and much more
  • General improvements to battle management – including distribution of loot within infantry units, changes to the formation system and all sorts of settings for various keyboard combinations
  • Various Graphics engine improvements, including support for multiple screens and HDR screens, as well as persistent lobbies (lobbies will no longer disband after completing a match)
  • Additional mod editor features and improvements , including (this list is by no means complete): support for running popular mods on official (dedicated) servers, support for Blender, various editor improvements based on modder feedback, and constant expansion of documentation for the editor
  • General balance and experience improvements for competitive players – such as clan support, penalties for toxic player behavior, improved matchmaking for 5-person teams, and reworked CP mechanics

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Cover author: Best Way, Fulqrum Publishing. Image source: steamcommunity.com

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