Over the years, Team Ninja has offered challenging games. The projects of the Ninja Gaiden and NiOh series did not forgive mistakes, and the situation is similar with the latest Wo Long: Fallen Dynasty.
The company is preparing for the release of its biggest and most ambitious game yet. The developers believe that Rise of The Ronin should be successful and strive to interest as many players as possible.
For this reason, three difficulty levels have been developed – Rise of The Ronin is aimed at a wide audience. The developers said in an interview:
“Team Ninja games are not designed to be easy for everyone to play, but we wanted to make the game more accessible to a large group of players. We have developed three different difficulty levels that players can choose depending on their preferences. The first is for story-oriented players who want to experience the story and play without too much difficulty. Then we have an intermediate mode for players who are used to similar projects. Finally, we have a harder mode that is more in line with our previous games and meets the needs of hardcore players and Souls fans.”
The authors have not abandoned the difficulties of previous games, but there will be modes for players who are not used to dying often and are not ready to improve their skills in difficult battles with huge monsters.