Times have changed
Electronic Entertainment Expo, which was once the gaming industry's largest conference and media platform, has officially ceased to exist.
«After more than two decades of hosting the event, which has served as a central showcase for the video game industry in the United States and around the world, the Entertainment Software Association (ESA) has decided to cancel E3», &mdash ; said Stanley Pierre-Louis, president and CEO of the nonprofit trade association representing the interests of the gaming industry in the United States.
The emergence of new competitors, the departure of partners, changing audience habits and pandemic-era disruptions led to the collapse of E3, ending years of attempts to revive the event, which was first held in 1995.
«We know that the entire industry, players and creators are very enthusiastic about E3. We share this passion, — said Pierre-Louis. — We know it's hard to say goodbye to such a beloved event, but it's only right given the new opportunities our industry has to attract fans and partners».
These new features include online conferences that deliver information directly to audiences — without the costs associated with visiting the exhibition and including booth fees, travel expenses and strict deadlines for presentations.
Before E3, video games were shown at the Consumer Electronics Show in Las Vegas, but now it is the Consumer Electronics Show.